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Modifiers

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Before a raid begins, the party leader can activate Raid Modifiers to customize the encounter. Each modifier applies a unique effect during the raid, either benefiting the party or making the battle more difficult.

Modifiers affect a raid’s :lightning_bolt:Threat Level, which determines its :shield_sapphire:Difficulty Tier. Modifiers are unlocked incrementally through raid completions. As long as one party member has a modifier unlocked, the party leader can select it for the raid.

Modifier selection menu

Positive Modifiers

These modifiers generally make the raid more difficult, and increase the :lightning_bolt:Threat Level of the raid depending on the selected Raid Mode.

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ModifierThreat LevelBattles RequiredDescriptionIncompatible
No Healing:lightning_bolt:+1
:lightning_bolt:+1
:lightning_bolt:+2
:lightning_bolt:+3
0Items and moves that restore HP cannot be used
Permanent Weather:lightning_bolt:+1
:lightning_bolt:+1
:lightning_bolt:+2
:lightning_bolt:+3
5A random weather effect is chosen and locked for the battle
Rain, Sand, Snow, or Sun
Chaos Mode
Terrain Field:lightning_bolt:+1
:lightning_bolt:+1
:lightning_bolt:+2
:lightning_bolt:+3
10A random terrain effect is chosen for the battle
Electric, Grassy, Misty, or Psychic
Chaos Mode
Random Room:lightning_bolt:+2
:lightning_bolt:+3
:lightning_bolt:+4
:lightning_bolt:+7
15Applies a random room effect during the Raid
Magic Room, Trick Room, or Wonder Room
Chaos Mode
No Legendaries:lightning_bolt:+1
:lightning_bolt:+2
:lightning_bolt:+4
:lightning_bolt:+6
20Legendary and Mythical Pokémon cannot be used
Titan Raid:lightning_bolt:+1
:lightning_bolt:+2
:lightning_bolt:+3
:lightning_bolt:+5
25Raid Boss becomes a Titan
Boss Buffs: +50% HP, +40% Damage, +20% Defense
Overclocked:lightning_bolt:+1
:lightning_bolt:+2
:lightning_bolt:+4
:lightning_bolt:+6
30Raid Boss becomes Overclocked
Boss Buffs: +30% Speed
Monotype Run:lightning_bolt:+2
:lightning_bolt:+3
:lightning_bolt:+5
:lightning_bolt:+8
35All Pokémon in your team must share one typeOne Man Army
Alpha Boss:lightning_bolt:+2
:lightning_bolt:+4
:lightning_bolt:+6
:lightning_bolt:+10
40Raid Boss becomes an Alpha
Boss Buffs: +150% HP, +80% Damage, +20% Defense
Raid Boss Rage:lightning_bolt:+1
:lightning_bolt:+2
:lightning_bolt:+4
:lightning_bolt:+6
45When the Raid Boss reaches 50% HP it becomes enraged
Boss Buffs: +50% Attack, +30% Speed
Solo Specialist:lightning_bolt:+1
:lightning_bolt:+1
:lightning_bolt:+2
:lightning_bolt:+3
50Raid may only be attempted solo
Chaos Mode:lightning_bolt:+3
:lightning_bolt:+5
:lightning_bolt:+8
:lightning_bolt:+12
55Applies a random effect every turn
Random Weather, Random Terrain, or Random Stat Buffs
Permanent Weather,
Terrain Field, Random Room
One Man Army:lightning_bolt:+2
:lightning_bolt:+4
:lightning_bolt:+6
:lightning_bolt:+10
60One Pokémon may be used during the Raid
Player Buffs: +10% HP
Monotype Run, Extra Pokémon
Permadeath:lightning_bolt:+1
:lightning_bolt:+2
:lightning_bolt:+3
:lightning_bolt:+5
65If your Pokémon faints during the Raid, it cannot be used in a Raid until the next daily reset

Negative Modifiers

These modifiers generally offer a benefit to the player, and reduce the :lightning_bolt:Threat Level of the raid.

ModifierThreat LevelBattles RequiredDescriptionIncompatible
Pokémon Reinforcement:lightning_bolt:-30Summons a normal Pokémon with a counter typing as reinforcement, dealing extra damage to the boss every turn
Requires Threat Level 5+
Legendary Reinforcement
Extra Pokémon:lightning_bolt:-30Each player can bring an extra Pokémon
Requires Threat Level 5+
One Man Army
Status Spree:lightning_bolt:-520The boss suffers from a status effect for the duration of the battle, or until it runs out
Burn, Confusion, Paralyze, Poison, or Sleep
Legendary Reinforcement:lightning_bolt:-630Summons a Legendary Pokémon with a counter typing as reinforcement, dealing extra damage to the boss each turn
Requires Threat Level 10+
Pokémon Reinforcement
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